AoeStats
← Noorda

Arabia

503306173Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 71m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1159
+13
🇺🇸 Persians · United States
1158
+13
🇺🇸 Byzantines · United States
1008
+20
vs
🇺🇸 Japanese · United States
1201
-20
🇺🇸 Koreans · United States
1136
-17
🇺🇸 Chinese · United States
924
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 2,886 11:02 21:56 40:43 ⚔ M@A into Archers
36 2,532 10:17 14:39 34:44 ⛏ Fast Castle
30 2,151 10:06 21:59 51:47 ⚔ Skirms into Archers
30 2,101 9:54 24:09 54:22 ⚔ Scouts into Skirms
26 1,878 9:34 23:51 33:04
9 653 13:20 25:19 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,995 21,583 25,290 1,900 85,768 93,469
23,835 29,432 16,885 1,725 71,877 79,297
13,185 30,620 23,620 4,025 71,450 76,737
23,765 21,735 9,890 1,450 56,840 57,197
19,710 19,542 10,385 2,250 51,887 52,174
13,955 11,453 5,395 1,600 32,403 36,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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