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Arabia

503306173Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 71m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1159
+13
🇺🇸 Persians · United States
1158
+13
🇺🇸 Byzantines · United States
1008
+20
🇺🇸 Japanese · United States
1201
-20
🇺🇸 Koreans · United States
1136
-17
🇺🇸 Chinese · United States
924
-8
Player eAPM Actions Feudal Castle Imperial Opening
Noorda Japanese
41 2,886 11:02 21:56 40:43 ⚔ M@A into Archers
LethalHubris Lithuanians
36 2,532 10:17 14:39 34:44 ⛏ Fast Castle
Smoothshoo Chinese
30 2,151 10:06 21:59 51:47 ⚔ Skirms into Archers
Stonefoot28 Persians
30 2,101 9:54 24:09 54:22 ⚔ Scouts into Skirms
Angelix Koreans
26 1,878 9:34 23:51 33:04
MaraJade Byzantines
9 653 13:20 25:19 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,295 21,758 25,440 1,900 86,393 94,094
14,185 30,620 24,470 4,025 73,300 78,587
23,910 29,507 16,935 1,725 72,077 79,497
29,600 22,560 12,905 1,450 66,515 66,872
20,060 19,772 10,765 2,250 52,847 53,134
13,955 11,453 5,395 1,600 32,403 36,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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