AoeStats.net
469 live
← back

Yucatan

503306129Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 28m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
774
+12
🇨🇱 Cumans · Chile
743
+14
🇧🇷 Cumans · Brazil
696
-13
🇨🇦 Britons · Canada
683
-13
Player eAPM Actions Feudal Castle Imperial Opening
MonS Cumans
31 898 12:17 20:12
grolipe Japanese
28 800 10:40 21:49 ⚔ Archer Rush
s1d Cumans
24 697 15:08 ⚔ M@A into Archers into Scouts into Skirms
Fritz_Hoff Britons
20 568 11:03 25:09 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,260 4,325 2,130 5 11,720 13,930
5,450 4,467 1,135 375 11,427 11,659
5,550 3,247 1,075 750 10,622 13,446
3,970 2,616 480 225 7,291 8,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.