AoeStats
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QS Arena

503306106Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 48m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
655
+19
🇺🇸 Vietnamese · United States
639
+19
🇺🇸 Inca · United States
601
+21
🇨🇱 Romans · Chile
747
-21
🇺🇸 Slavs · United States
713
-20
🇧🇷 Goths · Brazil
675
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,464 10:22 19:20 32:55 ⛏ Fast Castle
25 1,220 9:36 13:57 31:48 ⛏ Fast Castle
20 964 9:32 13:45 34:42 ⛏ Fast Castle
19 921 8:35 14:04 30:14 ⛏ Fast Castle
16 747 9:35 13:44 26:33 ⛏ Fast Castle
15 700 10:37 15:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,980 12,445 14,430 2,250 56,105 64,274
27,130 17,710 9,010 1,700 55,550 57,259
23,895 17,255 12,065 2,300 55,515 63,615
23,140 17,228 9,515 2,330 52,213 61,728
18,700 19,915 10,850 1,700 51,165 68,086
12,500 10,685 3,810 850 27,845 30,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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