AoeStats
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QS Arena

503306042Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 53m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
990
+16
🇺🇸 Portuguese · United States
934
+19
🇳🇿 Britons · New Zealand
917
+19
vs
🇨🇱 Spanish · Chile
1015
-19
🇨🇱 Romans · Chile
999
-18
🇦🇷 Turks · Argentina
958
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,208 7:51 13:05 37:00 ⛏ Fast Castle
36 1,890 8:40 13:57 31:25 ⛏ Fast Castle
28 1,464 8:18 16:13 32:49 ⛏ Fast Castle
24 1,248 7:56 12:40 29:25 ⛏ Fast Castle
24 1,260 8:17 12:00 — ⛏ Fast Castle
15 796 7:21 18:02 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,040 17,490 9,985 4,150 55,665 62,806
23,540 17,795 7,425 1,500 50,260 82,196
12,520 17,205 8,720 2,755 41,200 48,199
11,465 14,450 9,530 2,700 38,145 53,193
11,060 12,055 5,275 2,580 30,970 35,875
15,200 8,310 5,885 1,530 30,925 32,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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