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Team Islands

503305973Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 102m 52s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1072
+14
🇺🇸 Saracens · United States
1021
+16
🇺🇸 Italians · United States
1016
+16
🇺🇸 Vikings · United States
993
+17
🇦🇷 Dravidians · Argentina
1196
-23
🇦🇷 Vikings · Argentina
1144
-21
🇦🇷 Maya · Argentina
892
-10
🇦🇷 Chinese · Argentina
848
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 4,675 12:59 21:05 36:01 ⛏ Fish Boom into Galleys into Fire Galleys FC
40 4,165 12:23 17:23 38:13 ⛏ Fish Boom into Galleys FC
32 3,325 12:39 16:30 40:53 ⛏ Fish Boom FC
30 3,122 11:16 18:23 51:35 ⛏ Fish Boom FC
21 2,197 13:02 17:06 42:05 ⛏ Fish Boom FC
19 1,921 12:36 17:12 39:16 ⛏ Fish Boom FC
18 1,889 12:10 36:04 55:57 ⛏ Fish Boom FC
16 1,629 13:19 34:20 47:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,390 54,320 27,845 7,225 135,780 154,913
31,015 69,200 23,805 2,600 126,620 150,418
32,665 51,410 32,795 7,150 124,020 134,776
16,275 47,770 41,360 5,050 110,455 147,814
14,025 61,985 23,420 2,860 102,290 135,458
16,660 51,225 15,040 1,600 84,525 100,895
23,795 41,915 14,215 1,635 81,560 93,113
11,200 21,430 12,750 3,150 48,530 69,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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