AoeStats
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QS Arena

503305914Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 112m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
835
+16
🇵🇪 Poles · Peru
765
+19
🇺🇸 Burgundians · United States
869
-19
🇺🇸 Turks · United States
793
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 3,775 8:07 21:22 37:18 ⚔ M@A Rush
30 3,342 8:42 17:43 24:20 ◆ FC into Fast Imp
26 2,902 8:30 14:32 33:32 ⛏ Fast Castle
17 1,882 9:40 16:26 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,475 37,120 49,390 2,950 149,935 167,464
55,245 31,285 38,545 3,680 128,755 148,653
38,120 26,315 18,610 3,325 86,370 90,837
25,525 22,025 10,665 1,050 59,265 71,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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