AoeStats
← dansanti

Four Lakes

503305843Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 53m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1161
+14
🇲🇽 Mongols · Mexico
1119
+16
🇨🇱 Maya · Chile
1138
-16
🇨🇱 Franks · Chile
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,532 10:27 24:27 52:19 ⚔ Fish Boom into Archers
47 2,497 9:57 23:00 47:56 ⚔ Scout Rush
42 2,281 11:19 19:42 40:54 ⛏ Fish Boom into Fire Galleys into Galleys FC
29 1,540 9:53 20:31 34:23 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,820 16,547 9,070 2,910 50,347 55,007
19,435 11,748 8,925 840 40,948 43,250
11,230 16,725 10,330 1,800 40,085 43,171
15,715 9,726 9,450 2,350 37,241 39,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.