AoeStats
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Black Forest

503305828Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
783
+12
🇺🇸 Romans · United States
769
+13
🇺🇸 Inca · United States
719
+15
🇺🇸 Persians · United States
705
+16
🇨🇴 Turks · Colombia
761
-17
🇦🇷 Persians · Argentina
690
-14
🇨🇱 Lithuanians · Chile
689
-13
🇨🇱 Teutons · Chile
666
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,305 12:39 21:57 32:49 ⛏ Fast Castle
22 1,081 14:24 23:48 32:54 ⛏ Fast Castle
18 875 12:22 25:03 36:44
15 721 16:52 25:40 37:48 ⛏ Fast Castle
12 600 9:48 19:15 30:51 ⛏ Fast Castle
11 547 16:11 23:43 40:26 ⛏ Fast Castle
11 533 11:12 18:08 29:53 ⛏ Fast Castle
10 489 13:20 20:32 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,565 21,778 11,820 1,070 54,233 73,327
12,245 26,975 13,660 1,335 54,215 67,093
15,825 19,153 16,765 2,375 54,118 62,812
18,720 24,335 5,495 1,400 49,950 54,371
15,930 15,365 11,390 750 43,435 55,985
21,105 10,625 7,660 2,150 41,540 50,062
9,875 10,407 6,850 1,180 28,312 33,764
10,330 9,300 4,120 1,400 25,150 44,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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