AoeStats
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Coastal Forest

503305745Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 43m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
878
+12
🇹🇷 Franks · Türkiye
838
+14
🇺🇦 Khmer · Ukraine
725
+19
🇦🇷 Spanish · Argentina
808
-16
🇺🇸 Britons · United States
793
-18
🇦🇷 Vietnamese · Argentina
769
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,278 12:34 18:51 33:23 ⛏ Fish Boom FC
23 978 12:09 22:47 33:27 ⛏ Fast Castle
17 738 13:35 21:03 33:01 ⛏ Fish Boom FC
14 613 11:49 23:10 40:37 ⛏ Fast Castle
13 578 9:51 17:17 37:00 ⛏ Fast Castle
12 508 13:40 17:30 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,430 12,950 11,485 865 47,730 60,145
16,710 9,955 8,810 2,090 37,565 40,747
13,480 11,845 7,155 1,850 34,330 40,858
11,350 13,740 7,075 1,250 33,415 42,909
13,440 8,616 6,120 1,440 29,616 32,401
12,415 10,386 1,910 2,010 26,721 29,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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