AoeStats
← waleed.shehada57

Arabia

503305742Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 49m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bulgarians · Canada
390
+18
🇧🇷 Japanese · Brazil
442
-18
Player eAPM Actions Feudal Castle Imperial Opening
17 822 12:32 21:49 41:13 ⚔ FC into Skirms
12 611 12:27 21:37 37:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,845 7,665 11,410 1,805 40,725 46,987
20,615 11,650 5,460 2,200 39,925 41,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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