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Yucatan

503305494Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 24m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1312
+14
🇺🇸 Mongols · United States
1187
+20
🇵🇪 Lithuanians · Peru
1285
-18
🇵🇪 Britons · Peru
1253
-16
Player eAPM Actions Feudal Castle Imperial Opening
Gaston Mapuche
52 1,263 10:56 14:40 ⛏ Fast Castle
32 783 11:04 16:39 ⚔ FC into Archers
LeFou Mongols
30 736 10:09 16:33 ⚔ Scout Rush
SparMankus Lithuanians
30 722 10:40 17:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,795 4,160 2,175 100 11,230 11,922
6,460 3,384 1,200 0 11,044 13,145
4,275 2,733 1,490 0 8,498 8,535
4,740 2,184 630 0 7,554 8,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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