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QS Arena

503305443Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 69m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1253
+15
🇲🇽 Cumans · Mexico
1252
+15
🇲🇽 Teutons · Mexico
1244
+15
🇨🇱 Turks · Chile
1262
-17
🇨🇱 Vietnamese · Chile
1213
-14
🇨🇱 Khmer · Chile
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
Ulix21X Teutons
44 3,030 9:27 14:26 29:45 ⛏ Fast Castle
32 2,252 8:32 12:37 17:35 ◆ FC into Fast Imp
RyKer Khmer
32 2,195 10:03 13:40 29:35 ⛏ Fast Castle
28 1,960 9:49 12:57 37:20 ⛏ Fast Castle
[CPA] Agu_Newen Vietnamese
21 1,474 9:03 12:43 45:21 ⛏ Fast Castle
F123DY Cumans
14 984 8:35 24:45 42:35

Resources

Player Food Wood Gold Stone Spent Collected
27,665 29,905 15,305 8,425 81,300 95,724
38,695 28,045 10,625 750 78,115 97,801
29,125 30,675 13,830 2,420 76,050 85,376
27,275 20,970 22,850 1,150 72,245 81,184
20,140 18,885 14,800 2,040 55,865 69,862
20,640 20,350 7,345 2,610 50,945 55,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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