AoeStats
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Arabia

503305417Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
572
+19
🇨🇱 Lithuanians · Chile
568
+19
🇨🇱 Spanish · Chile
646
-38
🇨🇱 Mapuche · Chile
633
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 979 11:06 23:19 39:43 ⚔ FC into Skirms
16 792 9:40 19:08 37:48 ⛏ Fast Castle
16 810 11:35 26:26 46:57
11 537 11:45 23:48 40:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,195 13,197 15,595 2,200 55,187 70,827
13,610 11,536 4,495 2,635 32,276 34,184
12,040 11,503 6,705 1,590 31,838 35,054
13,620 11,824 3,660 1,790 30,894 38,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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