AoeStats
← EXILS_ANDRENUS

Four Lakes

503305174Analyzed
2v2 RM · 5d ago on Aug 31, 2026· 44m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1161
+17
🇦🇷 Italians · Argentina
1155
+18
🇨🇦 Mongols · Canada
1191
-18
🇺🇸 Japanese · United States
1189
-17
Player eAPM Actions Feudal Castle Imperial Opening
BananaslugBen Mongols
37 1,651 9:08 20:34 33:09 ⚔ Scouts into Fish Boom
Ruso!!!! Italians
33 1,467 10:59 18:08 31:27 ⚔ Fish Boom into Archers
EXILS_ANDRENUS Georgians
32 1,417 10:07 23:23 ⚔ Scouts into Fish Boom
Aaron! Japanese
20 872 8:59 25:15 ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,365 25,130 10,940 3,995 54,430 60,053
14,580 17,904 3,355 1,600 37,439 39,296
11,765 18,141 2,025 135 32,066 39,114
11,270 8,949 4,800 2,380 27,399 28,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.