AoeStats
← roberto0301tu

Black Forest

503305143Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 60m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
604
+12
🇲🇽 Ethiopians · Mexico
552
+14
🇧🇴 Italians · Bolivia
506
-13
🇧🇴 Georgians · Bolivia
506
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,276 13:30 28:25 42:05 ⚔ Archer Rush
19 1,131 15:41 24:12 37:13 ⛏ Fish Boom FC
17 1,054 13:33 25:59 43:26 ⛏ Fast Castle
13 818 13:58 25:20 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,385 25,055 20,410 5,135 81,985 94,655
18,780 18,668 16,730 750 54,928 61,364
18,030 16,983 17,205 2,375 54,593 68,093
18,535 10,565 12,815 1,950 43,865 48,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.