AoeStats
← Elmagnifico

Nomad

503305121Analyzed
1v1 RM · 7d ago on Aug 31, 2026· 47m 52s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1121
+14
🇺🇾 Byzantines · Uruguay
1070
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,053 13:13 27:54 41:11 ⚔ Fish Boom into Archers
32 1,528 12:22 22:17 ⚔ Fish Boom into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,200 13,642 7,545 1,075 31,462 32,434
7,935 11,990 4,855 975 25,755 27,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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