AoeStats
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QS Arena

503304737Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 57m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
762
+11
🇺🇸 Turks · United States
742
+11
🇺🇸 Romans · United States
646
-11
🇨🇴 Franks · Colombia
636
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,129 8:35 14:31 37:09 ⛏ Fast Castle
15 833 8:35 20:13 35:37 ⛏ Fast Castle
15 848 10:02 14:50 19:54 ◆ FC into Fast Imp
14 775 9:14 16:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,710 23,450 14,420 2,250 68,830 75,962
23,735 7,900 16,990 2,335 50,960 57,697
10,940 25,160 11,690 630 48,420 71,527
11,670 12,315 11,250 2,900 38,135 43,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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