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Coastal Forest

503304689Analyzed
4v4 RM · 4d ago on Aug 31, 2026· 53m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1003
+17
🇺🇸 Portuguese · United States
993
+18
🇺🇸 Vikings · United States
982
+18
🇨🇴 Khmer · Colombia
969
+19
🇺🇸 Malians · United States
1101
-21
🇺🇸 Shu · United States
1022
-18
🇵🇪 Franks · Peru
1020
-18
🇲🇽 Lithuanians · Mexico
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
KING SHADOW Malians
41 2,210 11:08 19:08 34:41 ⛏ Fish Boom FC
nofear090689 Franks
41 2,197 11:02 23:04 ⚔ Tower Rush
dajaegbu Portuguese
38 2,074 12:20 18:29 35:56 ⛏ Fast Castle
MOROCHO Lithuanians
28 1,495 10:57 23:09 ⚔ Scout Rush
santiagoa311 Bulgarians
26 1,423 10:54 26:13 43:57
CamiloAA Khmer
22 1,180 13:07 16:53 49:59 ⛏ Fast Castle
19 1,037 9:48 22:25 40:29 ⚔ Archer Rush
Blade Vikings
16 850 11:39 16:16 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,340 8,305 11,430 3,445 62,520 75,748
21,440 14,390 10,585 3,105 49,520 55,073
20,525 13,220 9,305 2,475 45,525 51,574
19,095 12,000 6,610 3,550 41,255 43,259
12,480 13,410 8,590 2,455 36,935 43,862
16,580 10,320 4,520 1,050 32,470 33,953
12,835 7,155 4,430 2,075 26,495 29,112
9,150 9,325 6,975 100 25,550 33,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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