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QS Arena

503304688Analyzed
2v2 RM · 6d ago on Aug 31, 2026· 40m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
987
+13
🇨🇴 Romans · Colombia
930
+15
🇧🇷 Khmer · Brazil
932
-15
🇧🇷 Wei · Brazil
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
ElMig Romans
20 813 8:53 16:37 27:51 ⛏ Fast Castle
Rafins Wei
16 652 8:22 12:19 ⛏ Fast Castle
Backpack Khmer
13 540 9:09 13:16 28:41 ⛏ Fast Castle
mag8044 Cumans
13 504 8:13 22:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,870 7,140 7,945 2,050 32,005 38,107
10,975 11,565 6,005 1,050 29,595 40,166
9,070 9,370 3,655 100 22,195 27,288
9,225 8,930 1,045 600 19,800 21,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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