AoeStats
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Nomad

503304340Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 25m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1031
+17
🇲🇽 Maya · Mexico
966
+20
🇨🇦 Romans · Canada
1068
-19
🇨🇦 Burgundians · Canada
1020
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,153 14:21 ⚔ Fish Boom into Towers
24 609 12:43 23:39 ⚔ Fish Boom into Skirms
23 585 12:59 ⚔ Fish Boom into Scouts
18 451 12:59 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,555 4,545 1,695 100 9,895 10,667
4,240 3,259 390 850 8,739 9,674
3,975 4,262 300 135 8,672 9,056
2,690 2,765 130 250 5,835 5,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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