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Acropolis

503304307Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 55m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1114
+16
🇲🇽 Khitans · Mexico
1109
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,756 9:46 24:41 50:43 ⚔ Scouts into Archers
21 1,172 14:08 25:46 51:01 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,710 14,485 6,335 1,800 46,330 48,122
19,590 12,765 7,570 2,150 42,075 42,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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