AoeStats
← PsychoGmoe

QS Arena

503304238Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 26m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
861
+19
🇦🇷 Cumans · Argentina
849
+13
🇦🇷 Vietnamese · Argentina
836
+13
🇦🇷 Poles · Argentina
814
+29
🇺🇸 Persians · United States
883
-18
🇲🇽 Spanish · Mexico
799
-14
🇧🇷 Goths · Brazil
744
-12
🇨🇴 Britons · Colombia
700
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,093 8:12 17:22
26 682 10:57 14:40 ⛏ Fast Castle
25 678 8:34 18:46 ⛏ Fast Castle
20 539 10:03 18:50 ⚔ Scout Rush
14 365 8:56 13:11 ⛏ Fast Castle
13 343 7:52 17:32 ⛏ Fast Castle
12 311 8:37 16:44 ⛏ Fast Castle
2 49

Resources

Player Food Wood Gold Stone Spent Collected
7,725 7,880 1,490 1,600 18,695 20,714
7,465 7,900 2,015 200 17,580 20,559
8,955 4,700 3,245 650 17,550 19,058
6,850 7,305 1,370 850 16,375 18,298
6,985 5,525 570 1,050 14,130 17,597
6,775 4,280 755 850 12,660 13,407
6,525 3,520 955 750 11,750 12,709
100 150 0 0 250 574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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