AoeStats
← Arqha

Arabia

503304160Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 51m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1174
+14
🇺🇸 Chinese · United States
1163
+14
🇺🇸 Franks · United States
1151
+15
vs
🇲🇽 Burgundians · Mexico
1197
-18
🇦🇷 Ethiopians · Argentina
1120
-14
🇦🇷 Poles · Argentina
1056
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,457 9:32 22:35 39:52 ⚔ Scout Rush
37 1,892 10:16 23:42 42:51 ⚔ Archer Rush
32 1,628 10:49 22:12 38:44 ⚔ Archer Rush
22 1,125 9:45 25:12 48:47 ⚔ Scouts into Skirms
20 1,032 9:36 19:04 42:38
16 804 12:51 22:09 42:19 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,010 18,941 8,190 1,600 51,741 63,143
27,400 13,535 9,760 850 51,545 55,618
21,360 13,514 11,605 1,700 48,179 56,698
21,240 10,356 15,095 750 47,441 56,927
21,385 7,377 13,920 1,270 43,952 47,612
16,860 11,839 7,060 1,075 36,834 43,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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