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Arabia

503304160Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 51m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1174
+14
🇺🇸 Chinese · United States
1163
+14
🇺🇸 Franks · United States
1151
+15
🇲🇽 Burgundians · Mexico
1197
-18
🇦🇷 Ethiopians · Argentina
1120
-14
🇦🇷 Poles · Argentina
1056
-11
Player eAPM Actions Feudal Castle Imperial Opening
Arqha Burgundians
48 2,457 9:32 22:35 39:52 ⚔ Scout Rush
El_Cacas Ethiopians
37 1,892 10:16 23:42 42:51 ⚔ Archer Rush
dlyons Chinese
32 1,628 10:49 22:12 38:44 ⚔ Archer Rush
22 1,125 9:45 25:12 48:47 ⚔ Scouts into Skirms
DiceFever Franks
20 1,032 9:36 19:04 42:38
16 804 12:51 22:09 42:19 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,460 18,941 8,540 1,600 52,541 63,943
27,400 13,535 9,760 850 51,545 55,618
21,535 13,564 11,605 1,700 48,404 56,923
21,240 10,356 15,095 750 47,441 56,927
21,385 7,377 13,970 1,270 44,002 47,662
19,460 11,839 8,260 1,075 40,634 47,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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