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Arabia

503304136Analyzed
2v2 RM · 13h ago on Aug 31, 2026· 29m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1072
+12
🇲🇽 Vikings · Mexico
994
+16
🇦🇷 Goths · Argentina
1016
-15
🇺🇸 Vietnamese · United States
953
-12
Player eAPM Actions Feudal Castle Imperial Opening
TUSHIRO Aztecs
64 1,860 11:12 22:55 ⚔ M@A into Skirms into Towers
alcalyx93 Goths
30 877 10:20 25:57 ⚔ M@A Rush
hidalGOD Vikings
29 849 12:26 ⚔ Drush
FootNewtons Vietnamese
18 534 10:25 19:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,350 4,119 890 225 12,584 15,177
6,065 3,605 680 1,050 11,400 12,606
3,860 2,889 575 0 7,324 8,418
2,780 1,660 395 125 4,960 5,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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