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Arabia

503304000Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 36m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1359
+14
🇨🇴 Aztecs · Colombia
1342
+14
🇨🇴 Italians · Colombia
1319
-15
🇨🇦 Koreans · Canada
1300
-14
Player eAPM Actions Feudal Castle Imperial Opening
sION_Co Aztecs
80 2,899 9:31 23:20 ⚔ M@A into Archers
ooouj Koreans
50 1,784 10:30 23:49 ⚔ Archer Rush
mildepan Italians
45 1,636 10:24 23:29 ⚔ Scouts into Archers into Skirms
questupidez Romans
43 1,563 9:58 21:17 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
16,400 7,599 5,205 975 30,179 31,418
11,905 7,695 6,315 975 26,890 27,575
10,195 7,290 4,805 225 22,515 25,654
7,025 5,646 2,180 675 15,526 17,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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