AoeStats
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Yucatan

503303836Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 53m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
849
+14
🇺🇸 Celts · United States
816
+16
🇨🇴 Franks · Colombia
810
+16
vs
🇺🇸 Mongols · United States
879
-53
🇺🇸 Byzantines · United States
797
-38
🇺🇸 Vietnamese · United States
751
-31
Player eAPM Actions Feudal Castle Imperial Opening
34 1,798 10:15 19:46 40:10
28 1,489 10:34 22:29 51:21 ⛏ Fast Castle
23 1,214 10:36 21:50 38:01 ⚔ Scout Rush
22 1,181 10:14 22:41 37:20 ⚔ Scout Rush
18 974 11:22 30:03 45:20 ⚔ Skirmisher Rush
8 430 13:23 23:47 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,245 9,470 16,695 3,000 49,410 57,538
20,690 11,230 8,635 1,390 41,945 63,568
16,975 13,605 8,385 2,165 41,130 62,081
14,785 11,045 5,490 1,785 33,105 36,330
11,550 12,025 5,245 1,720 30,540 33,903
9,990 6,280 5,830 1,615 23,715 27,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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