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QS Arena

503303700Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 55m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1048
+12
🇲🇽 Wei · Mexico
1021
+13
🇬🇧 Wu · United Kingdom
919
+18
🇲🇽 Huns · Mexico
836
+54
🇧🇷 Hindustanis · Brazil
1000
-18
🇲🇽 Byzantines · Mexico
996
-50
🇨🇱 Spanish · Chile
963
-16
🇨🇱 Teutons · Chile
902
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,040 8:17 12:29 28:19 ⛏ Fast Castle
30 1,687 8:50 13:20 29:47 ⛏ Fast Castle
20 1,103 9:12 14:56 33:37 ⛏ Fast Castle
18 977 8:28 14:58 33:18 ⛏ Fast Castle
16 908 11:26 16:31 29:35 ⛏ Fast Castle
16 882 8:02 12:58 36:34 ⛏ Fast Castle
9 520 11:21 20:48 54:04 ⛏ Fast Castle
7 382 15:02 49:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,110 42,110 17,125 3,445 105,790 111,390
34,300 31,520 25,975 5,710 97,505 105,980
35,810 16,385 23,085 1,600 76,880 87,941
25,280 28,205 15,045 4,900 73,430 88,314
25,750 22,350 11,265 1,730 61,095 86,446
18,505 17,055 11,700 3,100 50,360 64,302
12,635 9,725 4,490 935 27,785 32,142
7,285 4,600 535 1,460 13,880 15,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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