AoeStats
← GreenBeret

QS Arena

503303695Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 63m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Ethiopians · South Africa
910
+16
🇦🇷 Teutons · Argentina
893
+17
🇲🇽 Aztecs · Mexico
946
-18
🇲🇽 Bulgarians · Mexico
877
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,346 9:46 16:35 27:12 ⛏ Fast Castle
31 1,980 8:37 12:49 ⛏ Fast Castle
19 1,199 9:20 13:06 63:04 ⛏ Fast Castle
16 1,041 10:02 22:58 46:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,970 21,420 8,595 4,550 62,535 68,316
30,070 12,971 13,465 2,745 59,251 101,835
17,690 18,190 14,640 1,760 52,280 57,707
14,460 10,445 7,650 2,055 34,610 35,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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