AoeStats
← Hydarnis

Black Forest

503303674Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 57m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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914
+35
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825
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793
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830
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823
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811
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804
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,709 14:32 21:57 34:39 ⛏ Fast Castle
19 1,109 14:20 30:37 42:03 ⚔ Skirmisher Rush
15 842 10:54 21:54 33:31 ⛏ Fast Castle
12 676 14:47 26:38 39:58
11 602 14:37 22:57 34:16 ⛏ Fast Castle
10 593 13:34 19:48 38:46 ⛏ Fast Castle
7 386 15:31
2 97

Resources

Player Food Wood Gold Stone Spent Collected
13,300 28,190 16,800 1,620 59,910 99,171
23,255 13,635 14,120 2,250 53,260 90,903
19,590 14,991 11,125 2,935 48,641 65,816
16,255 15,296 8,180 3,520 43,251 45,465
9,530 17,874 11,915 2,300 41,619 46,836
13,295 11,457 6,305 1,980 33,037 44,155
2,400 1,232 40 125 3,797 5,230
450 166 50 0 666 368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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