AoeStats
← fearthebeard007

Coastal Forest

503303670Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 53m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1142
+14
🇺🇸 Inca · United States
1096
+16
🇺🇸 Burmese · United States
1054
+18
vs
🇹🇷 Sicilians · Türkiye
1150
-18
🇨🇴 Saracens · Colombia
1112
-17
🇨🇱 Romans · Chile
1033
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,444 12:55 17:19 38:17 ⛏ Fish Boom FC
41 2,182 9:51 24:58 46:32 ⛏ Fish Boom FC
36 1,940 10:40 20:33 42:01 ⛏ Fish Boom FC
35 1,861 10:24 29:15 49:48 ⚔ M@A into Skirms into Archers into Towers
31 1,679 11:45 26:45 46:36 ⛏ Fish Boom
23 1,245 10:35 36:36 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,780 26,845 8,350 2,150 70,125 80,494
18,670 20,769 10,350 1,640 51,429 58,868
17,550 13,835 8,225 1,025 40,635 45,673
9,150 13,207 6,905 3,000 32,262 35,140
13,275 10,885 5,510 1,180 30,850 42,849
11,105 10,697 1,855 3,035 26,692 29,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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