AoeStats
← back

QS Arena

503303200Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 39m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
721
+9
🇺🇸 Franks · United States
676
+11
🇺🇸 Bohemians · United States
586
-11
🇨🇳 Mongols · China
557
-10
Player eAPM Actions Feudal Castle Imperial Opening
KidIrish Bohemians
17 649 15:33 29:21 ⚔ Drush
psnb694238 Mongols
17 688 12:45 19:46 33:07 ⛏ Fast Castle
LilBoobyVert Vietnamese
16 611 9:22 14:05 30:11 ⛏ Fast Castle
Lil Davey Franks
13 498 9:29 17:56 26:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,020 18,230 8,375 1,800 48,425 51,265
15,445 16,010 8,055 2,150 41,660 50,011
11,835 8,455 6,570 2,280 29,140 34,566
10,455 7,195 3,165 1,350 22,165 25,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.