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503303155Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 34m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
925
+15
🇨🇴 Khmer · Colombia
924
+15
🇨🇴 Turks · Colombia
924
+15
🇵🇪 Bohemians · Peru
947
-17
🇦🇷 Japanese · Argentina
898
-15
🇵🇪 Vietnamese · Peru
869
-13
Player eAPM Actions Feudal Castle Imperial Opening
Maicolss Turks
48 1,654 11:32 16:07 24:36 ◆ FC into Fast Imp
29 1,003 10:57 15:18 ⛏ Fast Castle
22 770 12:25 20:10 27:27 ⛏ Fast Castle
JerryDi Vietnamese
21 713 11:24 17:08 ⛏ Fast Castle
Kingfox1217 Vietnamese
17 571 10:57 17:50 ⛏ Fast Castle
Lumber Japanese
13 434 12:11 18:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,565 7,121 2,770 940 20,396 24,215
9,560 3,055 5,180 1,300 19,095 20,905
7,795 8,435 2,610 215 19,055 24,934
8,750 4,460 2,810 1,630 17,650 20,759
5,765 5,730 645 1,155 13,295 15,561
4,805 5,770 930 650 12,155 13,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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