AoeStats
← Thompson.exe

Black Forest

503303129Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 35m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Britons · Uruguay
1265
+15
🇻🇪 Sicilians · Venezuela
1242
+16
vs
🇵🇦 Malians · Panama
1243
-16
🇵🇦 Persians · Panama
1243
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,139 10:45 21:39 — ⚔ Towers FC into Scouts
48 1,743 13:08 21:11 — ⚔ Archer Rush
48 1,721 12:33 19:58 35:08 ⚔ Archer Rush
40 1,455 12:12 25:06 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,230 10,421 4,150 505 25,306 25,735
10,180 5,962 2,920 2,200 21,262 23,149
8,185 4,937 3,820 165 17,107 18,659
4,215 4,654 1,385 750 11,004 10,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.