AoeStats
← Joey Al Aswad

Arabia

503303072Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 37m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
830
+17
821
+18
🇨🇦 Mongols · Canada
862
-18
🇱🇧 Romans · Lebanon
860
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,367 9:58 23:09 ⚔ Scout Rush
31 1,182 10:47 21:56
21 813 10:51 26:54 ⚔ Scout Rush
15 581 10:52 27:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,850 6,894 2,795 900 18,439 21,569
7,705 5,288 1,195 280 14,468 19,186
6,425 3,646 1,090 240 11,401 14,122
4,925 4,829 1,040 425 11,219 11,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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