AoeStats
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Black Forest

503302953Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 81m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
902
+15
🇪🇸 Franks · Spain
861
+17
🇪🇸 Bohemians · Spain
737
+22
🇺🇸 Romans · United States
897
-19
🇳🇿 Burgundians · New Zealand
896
-19
🇺🇸 Gurjaras · United States
841
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 2,214 13:51 22:03 36:00 ⛏ Fast Castle
24 2,001 10:50 17:32 32:21 ⛏ Fast Castle
22 1,801 15:26 21:00 38:57 ⛏ Fast Castle
21 1,723 12:01 21:47 34:58 ⛏ Fast Castle
19 1,575 14:17 24:49 41:52 ⛏ Fast Castle
14 1,160 11:58 18:57 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,775 27,337 54,880 5,130 147,122 154,724
44,065 43,934 46,030 4,685 138,714 181,185
63,445 32,985 30,455 2,695 129,580 150,056
34,835 56,557 32,505 3,670 127,567 143,461
50,775 27,093 31,780 1,245 110,893 120,230
43,845 16,700 27,565 1,600 89,710 123,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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