AoeStats
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Coastal Forest

503302948Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 34m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1139
+15
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Player eAPM Actions Feudal Castle Imperial Opening
53 1,845 13:24 20:09 ⛏ Fish Boom FC
50 1,713 11:19 15:47 31:26 ⛏ Fast Castle
34 1,186 11:16 20:00 ⛏ Fast Castle
31 1,089 11:37 16:00 33:23 ⚔ Archer Rush
23 808 11:09 16:46 29:46 ⛏ Fish Boom FC
22 766 10:21 16:54 ⛏ Fast Castle
18 631 12:22 20:27
16 559 11:11 17:00 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,395 10,073 2,970 1,150 25,588 31,107
7,825 9,396 4,750 1,850 23,821 25,168
11,275 6,936 3,515 1,610 23,336 24,921
7,825 7,645 4,140 200 19,810 20,696
6,525 7,002 4,915 750 19,192 20,734
9,290 4,730 1,620 1,500 17,140 18,021
4,585 3,962 565 85 9,197 13,265
4,430 2,950 760 550 8,690 9,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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