AoeStats
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Black Forest

503302722Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 61m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
839
+34
🇲🇽 Cumans · Mexico
828
+24
🇨🇳 Hindustanis · China
791
-14
🇨🇳 Slavs · China
778
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,589 10:26 24:03 40:52
22 1,353 10:16 21:12 40:11 ⛏ Fast Castle
17 1,061 14:59 19:40 53:12 ⛏ Fast Castle
15 935 12:33 24:07 42:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,540 59,170 12,260 4,200 104,170 124,024
25,515 28,143 13,905 3,005 70,568 74,422
21,200 22,185 13,490 4,900 61,775 84,105
9,880 12,745 5,550 4,010 32,185 34,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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