AoeStats
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Black Forest

503302447Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 27m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
855
+14
🇺🇸 Khmer · United States
775
+18
vs
🇺🇸 Britons · United States
814
-21
🇦🇺 Inca · Australia
812
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 648 15:06 — — ⚔ Tower Rush
17 462 14:07 20:05 — ⛏ Fast Castle
13 365 13:43 21:14 — ⛏ Fast Castle
8 227 23:43 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,425 4,174 300 275 10,174 12,998
5,000 3,115 875 100 9,090 10,445
2,950 1,532 200 0 4,682 4,955
2,885 1,114 285 380 4,664 6,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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