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Black Forest

503302436Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 37m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1121
+9
🇨🇦 Goths · Canada
1117
+10
🇧🇷 Mongols · Brazil
826
+22
🇦🇷 Huns · Argentina
1010
-15
🇺🇸 Celts · United States
971
-14
🇺🇸 Spanish · United States
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,431 11:53 23:48
23 859 12:47 24:16 ⚔ Scout Rush
21 787 12:43 17:40 ⛏ Fast Castle
20 758 14:51 19:01 ⛏ Fast Castle
16 607 15:16
16 611 10:47 19:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,230 9,562 1,970 295 24,057 26,201
10,845 6,495 1,775 400 19,515 21,080
9,320 5,326 4,270 170 19,086 21,529
9,450 5,350 1,750 1,410 17,960 22,297
5,120 5,952 2,195 1,020 14,287 17,267
3,190 3,126 140 285 6,741 7,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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