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Nomad

503302248Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 53m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
856
+15
🇨🇦 Maya · Canada
842
+15
🇺🇸 Teutons · United States
868
-47
🇺🇸 Khmer · United States
787
-34
Player eAPM Actions Feudal Castle Imperial Opening
Jorgeee9209 Malians
28 1,499 13:44 18:52 33:51 ⛏ Fast Castle
24 1,307 14:07 23:12 41:44 ⚔ Fish Boom FC into Towers into Archers
24 1,275 16:25 27:44 43:57 ⚔ Fish Boom into Drush into Scouts into Archers
xquizit Teutons
14 731 15:22 26:43 42:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,540 12,425 12,505 2,355 42,825 44,986
19,605 10,790 6,985 3,250 40,630 62,465
15,545 16,445 4,785 2,445 39,220 41,125
12,885 8,202 2,990 3,300 27,377 29,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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