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Nomad

503302148Analyzed
1v1 RM · 7h ago on Aug 31, 2026· 78m 51s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1174
+18
🇺🇸 Khitans · United States
1212
-18
Player eAPM Actions Feudal Castle Imperial Opening
Hawaii Ky Khitans
26 2,042 13:59 30:26 60:10 ⚔ M@A into Scouts into Skirms
gotdapower Hindustanis
22 1,737 13:56 25:21 59:38 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,180 23,469 21,495 5,620 83,764 101,914
30,915 19,750 16,945 7,975 75,585 76,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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