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Arabia

503302104Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 83m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1017
+16
🇨🇱 Khitans · Chile
996
+17
🇨🇱 Britons · Chile
957
+19
🇺🇸 Slavs · United States
1071
-20
🇺🇸 Japanese · United States
1004
-17
🇺🇸 Koreans · United States
986
-16
Player eAPM Actions Feudal Castle Imperial Opening
Cobal Khitans
48 3,998 10:22 23:04 38:05 ⚔ Scout Rush
KING ROMA Slavs
45 3,750 9:57 20:16 45:03 ⚔ Skirmisher Rush
Buda-Cox Ethiopians
35 2,914 10:03 20:50 37:50 ⚔ Archer Rush
26 2,158 10:21 18:21 36:50 ⚔ FC into Skirms
pipe Britons
23 1,928 11:15 21:44 41:11 ⚔ Archer Rush
Bengal.Bhainse Japanese
20 1,714 9:45 22:58 55:32 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,570 27,253 21,915 1,070 93,808 97,055
43,755 35,440 12,985 850 93,030 95,283
37,040 37,048 13,855 4,160 92,103 109,771
31,750 23,538 11,430 2,900 69,618 88,423
25,630 24,472 12,095 3,105 65,302 67,679
28,705 15,484 8,690 1,800 54,679 57,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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