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Yucatan

503302016Analyzed
3v3 RM · 1d ago on Aug 31, 2026· 43m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
965
+14
🇲🇽 Hindustanis · Mexico
963
+14
🇲🇽 Mongols · Mexico
909
+17
🇮🇩 Celts · Indonesia
938
-16
🇨🇴 Burgundians · Colombia
924
-15
🇨🇴 Ethiopians · Colombia
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
Al Faro Wei
37 1,613 11:44 15:37 37:34 ⛏ Fast Castle
Valterito Ethiopians
22 980 13:23 21:13 ⚔ Archers into Skirms
juanthestone Burgundians
19 842 13:11 19:24 33:36 ⛏ Fast Castle
obed1305 Hindustanis
19 814 10:06 18:17 ⛏ Fast Castle
oos Celts
12 531 11:36 22:49 ⛏ Fast Castle
Juiki Mongols
12 526 12:38 16:47 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,595 13,345 8,485 2,150 46,575 53,822
12,340 27,560 4,040 2,150 46,090 48,898
10,215 10,025 4,785 2,465 27,490 30,207
8,575 8,145 6,415 1,400 24,535 28,249
11,320 5,480 5,665 1,430 23,895 28,762
5,035 3,947 565 1,315 10,862 12,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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