AoeStats
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Arabia

503301816Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 65m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Byzantines · Ecuador
877
+18
🇺🇸 Persians · United States
835
+20
🇨🇱 Huns · Chile
947
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🇨🇱 Celts · Chile
881
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,559 11:04 20:33 52:21
34 2,251 11:17 20:04 37:04 ⛏ Fast Castle
27 1,782 9:53 27:21 ⚔ Scout Rush
26 1,666 12:21 20:26 45:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,945 18,730 17,985 1,250 63,910 79,636
21,145 23,971 13,555 2,250 60,921 66,758
14,285 19,880 10,635 2,155 46,955 61,431
13,945 9,921 3,450 4,000 31,316 34,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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