AoeStats
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Yucatan

503301734Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 47m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
417
+17
🇺🇸 Vietnamese · United States
405
+18
🇨🇴 Huns · Colombia
443
-17
🇨🇴 Poles · Colombia
441
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 885 11:58 30:00
18 874 11:41 22:11 40:07 ⛏ Fast Castle
17 793 13:15 23:41 35:57
16 765 12:40 32:01

Resources

Player Food Wood Gold Stone Spent Collected
14,070 10,910 7,985 740 33,705 38,693
11,230 13,410 4,095 2,465 31,200 37,872
10,990 11,146 5,015 3,275 30,426 32,591
9,280 7,075 1,120 2,895 20,370 21,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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