AoeStats
← Soothing_De4tH1

Yucatan

503301608Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 53m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1110
+16
🇺🇸 Franks · United States
1102
+17
🇺🇸 Khmer · United States
1099
+17
🇭🇰 Koreans · Hong Kong SAR China
1094
+17
🇨🇱 Khmer · Chile
1139
-18
🇨🇱 Bulgarians · Chile
1118
-17
🇨🇱 Franks · Chile
1113
-17
🇨🇱 Huns · Chile
1095
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,986 12:42 17:24 33:38 ⛏ Fast Castle
37 1,977 13:11 19:10 38:58 ⛏ Fish Boom FC
31 1,649 11:48 16:05 35:11 ⛏ Fast Castle
30 1,615 10:52 14:13 31:55 ⛏ Fast Castle
30 1,608 11:02 14:20 35:13 ⛏ Fish Boom FC
28 1,514 11:14 15:59 35:31 ⛏ Fast Castle
27 1,464 12:21 16:35 43:51 ⛏ Fast Castle
22 1,188 13:37 18:16 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,230 25,470 24,165 3,570 78,435 83,151
25,375 29,135 20,345 1,880 76,735 91,884
16,895 38,021 14,105 4,875 73,896 79,728
28,185 21,028 19,080 3,000 71,293 80,086
27,360 15,520 17,585 3,850 64,315 82,878
27,915 27,418 4,215 4,415 63,963 65,663
26,150 12,194 14,520 3,415 56,279 63,791
10,775 15,270 13,870 3,550 43,465 46,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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