AoeStats
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Coastal Forest

503301581Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 45m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
993
+18
🇨🇱 Mongols · Chile
991
+18
🇺🇸 Goths · United States
1054
-19
🇺🇸 Vietnamese · United States
1030
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,409 10:59 22:57 37:27 ⚔ Archer Rush
34 1,516 9:35 21:05 39:06 ⚔ Scout Rush
23 1,036 12:29 17:04 45:01 ⚔ Archer Rush
17 786 11:19 22:19 42:09 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,200 13,963 10,140 1,500 47,803 49,437
16,155 8,418 4,915 2,175 31,663 33,993
10,485 9,115 3,670 1,130 24,400 27,429
8,745 6,800 2,375 850 18,770 19,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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