AoeStats
← Broseidon

Yucatan

503301484Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 60m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
976
+11
🇺🇸 Chinese · United States
951
+12
🇺🇸 Lithuanians · United States
924
+13
🇨🇦 Wei · Canada
893
-13
🇲🇽 Britons · Mexico
857
-12
🇲🇽 Bohemians · Mexico
841
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,213 12:53 25:59 38:09 ⚔ Scout Rush
17 1,050 10:50 14:54 30:53 ⛏ Fast Castle
17 1,015 13:09 21:06 48:28 ⛏ Fast Castle
17 1,021 11:35 18:19 41:46 ⛏ Fast Castle
16 981 11:26 17:12 28:24 ⛏ Fast Castle
15 902 11:50 18:32 37:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,330 19,820 32,400 3,050 94,600 119,764
27,510 25,706 18,850 5,300 77,366 86,945
20,605 23,025 18,205 5,450 67,285 84,700
16,050 16,220 18,380 5,500 56,150 65,320
17,855 12,424 9,955 4,255 44,489 49,185
23,445 11,620 7,300 1,150 43,515 46,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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