AoeStats
← Tatipro222cj2

Hideout

503301338Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 83m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Poles · Peru
658
+17
🇵🇪 Burgundians · Peru
656
+17
🇺🇸 Shu · United States
691
-18
🇺🇸 Wu · United States
660
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,481 12:58 22:33 32:10 ⛏ Fast Castle
28 2,371 13:39 26:42 41:22 ⚔ Scout Rush
13 1,081 10:41 18:05 31:46 ⛏ Fast Castle
13 1,051 10:58 20:16 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,645 21,135 8,405 3,750 99,935 152,661
37,570 29,370 22,155 7,450 96,545 121,194
35,525 30,275 20,335 3,005 89,140 93,407
28,925 23,215 20,145 4,300 76,585 84,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.