AoeStats
← Brisael Grados R

Four Lakes

503301268Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 45m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
941
+8
🇨🇱 Maya · Chile
886
+10
🇨🇱 Spanish · Chile
870
+10
🇵🇪 Huns · Peru
852
-14
🇺🇸 Franks · United States
750
-10
🇺🇸 Poles · United States
630
-6
Player eAPM Actions Feudal Castle Imperial Opening
28 1,294 10:04 22:39 34:55 ⛏ Fish Boom
27 1,219 12:48 19:42 30:02 ⛏ Fish Boom FC
22 991 9:39 22:56 35:47 ⚔ Scout Rush
20 914 9:55 20:05 41:27 ⚔ Fish Boom into Scouts
13 593 10:14 19:19 26:46 ⛏ Fish Boom FC into Fast Imp
11 501 11:07 18:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,670 13,933 10,620 2,850 45,073 49,928
18,485 10,969 7,215 2,245 38,914 46,399
16,770 9,758 7,400 2,220 36,148 43,906
13,590 11,366 7,795 2,345 35,096 43,662
12,615 9,845 4,320 3,165 29,945 34,688
7,530 4,711 1,140 1,400 14,781 17,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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